Spell
NormalCybernetic Horizon
Archetype:
Cyberdark
View:
5536
(This card is always treated as a "Cyberdark" card.) Send 2 Dragon and/or Machine "Cyber" monsters with different Attributes to the GY, 1 each from your hand and Deck; add 1 Dragon or Machine "Cyber" monster from your Deck to your hand, and if you do, send 1 Machine "Cyber" Fusion Monster from your Extra Deck to the GY. You can only activate 1 "Cybernetic Horizon" per turn. You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Machine monsters.
Cybernetic Horizon — Power Evaluation
Final Score: 57 ± 6 · Confidence: Medium
- Intrinsic: 54 · Deck: 59 · Meta: provisional
- Primary role: Searcher/Tutor · Secondary: Combo enabler
Why it scores here
Cybernetic Horizon's text is a Cyber-restricted search: it costs two Dragon/Machine Cyber monsters sent to the GY and returns one Dragon or Machine Cyber monster from the Deck, with an optional Cyber Fusion send. Its power comes from being the search glue inside the Cyber Dragon engine, which is present in 400 of 400 sampled decks and nearly all of its partners. The combo stats confirm it appears in all 9 recorded boards, but the role counts for starter, searched and material are all zero, so the search role is text-derived rather than observed. High ATK-style stats, rarity and popularity earned no points, and the high deck count is treated as accessibility rather than strength.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 72 | The card is live in Cyber Dragon and Cyberdark homes (99.8% co-occurrence with the engine partners), but it needs two specific monsters in hand or Deck to fire (inferred from text; deck inclusion is observed). |
| Combo & Conversion | 70 | It appears in 9 of 9 recorded boards with an average power index of 100, but these are engine boards and the card is not tagged as starter or searched in any of them (observed, with the role-tag gap noted). |
| Resource Economy | 45 | It is a -2 cost for +1 search with an optional Extra Deck send, so card advantage is roughly -1 before GY fuel; the board examples show net +4 to +6 for the engine as a whole (inferred from text, observed at board level). |
| Effect & Interaction | 5 | It has no opponent interaction, negation or removal in its text (verified from card text). |
| Material Utility | 5 | It is a Spell and provides no monster body, Level or Attribute as material (verified from card type). |
| Resilience & Flexibility | 50 | It is a single once-per-turn spell with no redundancy within itself, but it is spread across 24 archetypes and survives on several engine lines (observed deck spread, inferred resilience). |
| Deck-Building Efficiency | 55 | It is cheap to run (1 to 3 copies, typical 1 to 3 in statistics) with a mild Cyber/Dragon/Machine restriction and no garnet lock (observed from copies, inferred from text). |
Calculation
Weight profile: 0.7 Searcher + 0.3 Starter/Combo enabler. Intrinsic ≈ 54, Deck ≈ 59, Meta = provisional. Modifiers: Self-locking Extra Deck restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Searches a Cyber Dragon or Cyberdark body from the Deck, filling the engine's search gap.
- Present in nearly every sampled Cyber Dragon list (99.8% partner co-occurrence).
- Optional Cyber Fusion send gives extra GY fuel for the engine.
Weaknesses
- Two-card GY cost makes it a brick risk when the hand lacks Dragon or Machine Cyber monsters.
- No interaction or board presence of its own.
- Restricted to the Cyber Dragon / Cyberdark shell, so it does not travel to other decks.
- Guide sentiment is mixed: several guides call the deck weak in the current meta.
Counters / choke points
- Negating or banishing the activated spell fizzles the search and GY cost (inferred from text).
- Hand traps that stop the monster sends remove the cost, but also block the engine line (inferred from text).
Best use
Engine search and GY fuel within the Cyber shell. Decks: Cyber Dragon, Cyberdark. Suggested copies: 3.
Evidence & gaps
- Verified: Card text: two Dragon/Machine Cyber monsters to GY, one Dragon or Machine Cyber monster from Deck to hand, optional Cyber Fusion send.; Card type is Spell, so it has no monster body.; Once-per-turn and Extra Deck summon restriction are printed on the card.
- Observed: Present in 400 of 400 sampled decks; 99.8% co-occurrence with Cyber Dragon engine partners.; Appears in 9 of 9 recorded combo boards, average power index 100.; Usage statistics: 53% to 100% inclusion across five archetype homes.
- Inferred: Search role is text-derived; the combo role counts for searched and starter are zero.; Brick risk arises from needing two specific monsters in hand or Deck.; Resilience is inferred from its spread across archetypes.
- Data gaps: No banlist token; assumed 3 copies (unlimited). Combo role tags (as_searched, as_starter) are zero despite the search text, so the role mapping is unverified. No top-card ranking data (is_top_card false). No dated metagame sample, so meta_power is null.






